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CASE STUDY · DRINKS · VS. PHOTOGRAPHY··1 min

Count Pushkin: when the camera can't do the job

Clear glass, vibrant colour behind it, seven flavours. Why this brief moved from the studio to CGI, and what changed.

Count Pushkin: when the camera can't do the job

Rendermatic Virtual Studios is a CGI product studio in Cape Town. We build your product in 3D and turn it into images, animation and content kits for e-commerce, campaigns and social, with no photo shoot needed.

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Client
Distell
Agency
Publicis
Brand
Count Pushkin Vodka
Deliverable
Range renders

Traditional pack photography struggled with this range. Bright background colour would not come cleanly through the transparent bottles, and every flavour needed its own colour.

We rebuilt the bottles in CGI and rendered them with genuinely transparent regions, so any background could be dropped in during post with no cut-out and no edge halo. The glass refracts whatever sits behind it, the way it should.

The result was a crisp, consistent set across the flavoured line, with the vibrant colour the brand wanted and the flexibility to change it later in minutes.

Workflow note: the agency supplied label artwork per flavour and one physical bottle for reference. We built the glass once, then ran the label variants as a batch. Background colour was left as a live decision for the retouchers.

It is a good example of why we build a Product Master first: once the bottle is right, every variant and every background is a cheap pass, not a new shoot.

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